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How relevant are power-of-two textures on modern hardware?

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How relevant are power-of-two textures on modern hardware?  Put another way, let's say I have a 1050x1020 image.  Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with empty texels and create a 2048x1024 texture?  Does the answer depend on how many texels I am wasting?  (Downscaling or otherwise modifying the image itself is not an option.)


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