StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one!
In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and then playing it in online two-player mode from a Mac and another PC. Control data is routed from the clients to the server by checking a few boxes on the StreamSDKTransporter component.
This demo was drag and drop into the StreamSDK CarCloudcast and CarCloudController scenes. We simply dragged the content from RetroUnity into the …