hello guys!
I have a question regarding cleaning objects:
I'm working on a networked game where the server send each client states of objects that are nearby that player on each tick, which the client interpolates and visualizes said objects.
I want to clean (hide) objects that are not in the client's update radius.
I came up with 2 possible solutions:
1. Create a "cleaning" task which receives a `CancelationTokenSource` and will wait for a timeout (100 MS top) and then call the cleaning action. if the task is canceled - (meaning an update for that object had arrived …