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Predicament: Our first title cannot integrate a robust online mode.

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To give you some background, this my first multiplayer game and of course I wanted to do it the biggest possible with my team, at the point that we almost release it to all the consoles, currently we're about to release it, and we want to reach as much public as possible but the major issue is our limited knowledge about gamedev (in our country it's still a small industry, and we learned on the go). So it's hard to know the needs of the actual market.

Although the reception of it has been positive, the needs …


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