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Graphics Programming weekly - Issue 128 — April 19, 2020

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Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

  • provides an introducing into linear blending
  • explaining that pixels are no signal but rather samples taken at a given location
  • presents the star-shaped artifact of bilinear filtering
  • discusses an alternative to bilinear filtering with links to papers and analyzes the frequency response of some filters

validating physical light units

  • the article presents how to use the Mitsuba renderer to validate the results from a PBR renderer
  • provides an overview of the file structure used by Mitsuba and how to convert units where required

godot 4.0 gets global and …


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