Of production
So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (after battling Blender to properly export animations), as I've been unable to animate my rudimentary cursor in Unreal, as for some reason I'm stuck with implementing some simple interface calls. Which is fun . . . Well, actually not really, as it gave me flashbacks from …