I am writing a game engine in C. I am having pulsing lag in my rendering. About ever 1 second there is a lag hiccup. I experienced a very similar problem when I used to play DOOM II. It would pulse lag 4 times in a row , about 1 second apart. The solution was to terminate the window manager explorer.exe . I am now on Ubuntu Linux using an OpenGL context with the X11 window manager. I think the window manager here may be doing the same thing. I do not think I can terminate the windon manager here though …
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