This is a doom-style game, for the fall 2019 gamedev challenge. It runs on Windows, MacOS and Linux. It is nothing spectacular, since it was put together over the course of a couple of weeks. Part of what makes it interesting is that it was built using the small3d framework which, admittedly, was initially developed for far more modest purposes.
To build the game, the small3d framework is required.
Gloom has been developed in C++. The 3D models have been created using Blender. There is a note in the sounds directory giving credit to the …