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Graphics Programming weekly - Issue 134 — May 31, 2020

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Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive

  • A tutorial that shows a practical walkthrough on how to implement a path tracer in shadertoy
  • focuses on the generation of renderings instead of physical correctness

Curving Corner Texture UVs

  • the article shows how to generate UVs for curved corners using Unity

Iterating on Variable Rate Shading in Gears Tactics

  • the articles present how the VRS (Variable Rate Shading) implementation was approached
  • offers performance and quality considerations
  • shows how the shading rate was adjusted dynamically

Civilization VI Fog of War

  • This Unity tutorial explains how to implement a …

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