- the article summaries the changes announced at WWDC
- Apple will transition from Intel CPUs / GPUs to custom hardware
- the article shows an architecture overview, best performance practices, new hardware, and API features
- including improved GPU debugging, shader compilation pipeline, raytracing and windows based tools

- a look back at how RenderMan handled blurry glossy surface reflection in 2007 for Ratatouille
- using a technique called Brick maps, a form of 3D radiance caches

- the blog post explains a …