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Graphics Programming weekly - Issue 140 — July 12, 2020

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WWDC20 - What's new in Metal and the Apple GPU

  • the article summaries the changes announced at WWDC
  • Apple will transition from Intel CPUs / GPUs to custom hardware
  • the article shows an architecture overview, best performance practices, new hardware, and API features
  • including improved GPU debugging, shader compilation pipeline, raytracing and windows based tools

Retro RenderMan: reflections in ‘ratatouille’

  • a look back at how RenderMan handled blurry glossy surface reflection in 2007 for Ratatouille
  • using a technique called Brick maps, a form of 3D radiance caches

A trip through ZOOBA’s bush rendering

  • the blog post explains a …

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