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Heroic Conquest

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It is the spiritual continuation of a project I have developed since I was approx. 10 years old code-named Heroic Conquest. It's an ambitious 3D multiplayer roleplaying game with skills, dynamic NPCs with lives, goods exchange, weapons, dungeons, loot, properties, wagons, horses, and a million other things. Just like previous versions of this game, it will likely never finish, which is perfect. I have previously called it “Feature Bloat: the Video Game” in jest.


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