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WeMake.Games - a space for game makers to stay accountable & motivated, now in open beta

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Making a game is hard. Staying motivated is even harder, especially during the current times, no thanks to the pandemic, when most of your team is working from home. When you are engaged in a game which may take a couple of years to complete, there are days when you feel down and lack the motivation to keep pushing forward. We know it because we've been living through it for a long time (six years, to be precise).

At Lucid Labs, we take pride in claiming that we are an all-remote team, and we have a history of taking …


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