In DirectX 11, I'm looking to read back some buffer data that is on the GPU. I've done a great deal of research and I feel I'm almost there. I've been able to copy the buffers from GPU memory to system memory for CPU access. What I want to do now is access certain vertices so I can do some calculations.
I have been told that too loop through the buffer, you need to know what the structure of the buffer is. So for example, in this link it describes how a vertex buffer is created:This is