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Outline Both Squares and Hexes

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So I’ve been experimenting a lot lately with rendering lines on the ground, for the map in strategy and tactics games. Last post I already had this effect working for a square grid, but it wouldn’t work for hex grids because it was dependent on drawing pixels to match the grid. I ended that post by brainstorming ways to support hex grids, and have had great success working on the problem since then.

I uploaded a WebGL demo to try, and here’s a video showing the territory outlines shader working on both square and hex grids:

To start with, I …


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