I have read many article about multiplay game, they alway said that using udp for something like movement, but what about in online idle game, does client,server always send player position,skill,… every movement through udp?
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I have read many article about multiplay game, they alway said that using udp for something like movement, but what about in online idle game, does client,server always send player position,skill,… every movement through udp?