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Problems Implementing Dynamic Indexing in DX12

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I am very new to DX12 programming. I have been trying to create a very basic DirectX12 rendering engine.

I looked through Microsoft's Dynamic Index Graphics sample. It seemed really interesting to me so I decided to give it a shot. However I am experiencing an error which reads.  

D3D12 ERROR: CGraphicsCommandList::SetGraphicsRootDescriptorTable: Descriptor handle is not set or initialized because of insufficient descriptors in the provided Descriptor Heap. Root Signature (0x000001F440A75D40:'Unnamed ID3D12RootSignature Object')'s Descriptor Table (at Parameter Index [0])'s Descriptor Range (at Range Index [0]) is at 1 offsetInDescriptorsFromTableStart, but provided GPU Descriptor Handle …


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