Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 16874

point of diminishing returns on primitive colliders vs mesh collider

$
0
0

For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as possible to the vehicle. Obviously this takes a lot of primitive colliders, as there are a lot of weird shapes and a lot of moving parts on these machines. We only ever have one machine in a simulation at a time as of now. I'm curious if anyone has any idea of (or any idea how to figure out) at what point the …


Viewing all articles
Browse latest Browse all 16874

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>