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PocketPC: An Introduction

Windows CE is a monstrous mess, and it's frighteningly difficult to use Microsoft is going to dump it Palm has the market all sewn up If you've been reading the trade articles of the past few years,...

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The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE

The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE by Pedro Amaro Abstract: The author makes a brief introduction to the development of cellphone games. Some of the specific characteristics of...

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An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)

An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1) by Kim Daniel Arthur The world of mobile gaming has never been as hot as it is today! Through the last couple of years the...

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Porting Mobile Games - Overcoming the hurdles

The market for wireless games and content is here and now according to recent announcements by industry pundits. Nokia has estimated that in 2003 there were more than 10,000,000 downloads of Java...

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An Introduction to BREW and OpenGL ES

Introduction It was only a matter of time until someone decided to put a 3d graphics API onto a phone handset. OpenGL has long been a graphics industry standard for 3d, and now OpenGL ES is fast...

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Developing iPhone Games for Longer Battery Life

Overview In this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone’s battery during gameplay. To do this,...

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Learning iOS Game Programming

http://www.informit.com/ShowCover.asp?isbn=0321699424&type=c Excerpt from Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game. By Michael Daley Published by...

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Learning Android Development with Unity

This is an affiliate program banner - registering for design3 will also help benefit GameDev.net! Introducing design3 Hey there! We’re design3, a game development portal that streams award-winning HD...

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Excerpt: Game Development Essentials - Mobile Game Development

Chapter 5: Art for the Small Screen Painting angels on the head of a pin Key Chapter Questions What are some key restrictions placed on art for mobile devices?How can screen size and resolution affect...

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Adobe Flash 11 Stage3D: Setting Up Our Tools

Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted...

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Cocos2d: Working with Sprites

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites. In...

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Introducing Xcode Tools for iPhone Development

In this article by Steven F. Daniel, author of Xcode 4 iPhone Development , we shall:Learn about the features and components of the Xcode development tools.Lean about Xcode, Cocoa, Cocoa-Touch, and...

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How we Built an iOS game on PC

This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store. You can find out more about Mirthwerx and our projects at our website. Intro Many people want to get into...

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Detecting Ultrabook Sensors

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Ultrabook and Tablet Windows 8* Sensors Development Guide

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Hackathon: iOS game in 7 days

In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphics engine Cocos2d. It covers some technical problems,...

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From Python to Android

I have published this article to my blog before, but because it is not so frequently visited and I did not find much advice for this subject I am writing the same article down here to share with...

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Limits of Developing a Web-Based Hidden Object Game for Learning Languages

As production of "Pavel Piezo - Trip to the Kite Festival" draws to a close later this year I reviewed the material I collected for the Postmortem and found it too much and too diverse to put in one...

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The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE

The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGEby Pedro Amaro Abstract: The author makes a brief introduction to the development of cellphone games. Some of the specific characteristics of...

View Article

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Clik here to view.

How To Setup a BlackBerry 10 Development Environment to Build Cascades Apps

This is a step-by-step instructional guide on how to setup a BlackBerry 10 (BB10) development environment. This article includes instructions for downloading all the Cascades tools, installing them,...

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