Hop Hop
This is a unique endless jumping game in an elaborate world. Journey across the beautiful sky with challenging blocks along the way. Your skills will improve as you jump higher. Cubes, springs and...
View ArticleReleased my first game not long ago called The Taller I Grow, feedback would...
Hi all, I released my first game not long ago called The Taller I Grow. It's a puzzle-platformer where you must connect to objects in your environment to become taller, and this mechanic is used to...
View ArticleWIP Character Creation / Selection screen
Working on the character creation / selection screen. It's far from finished, but wanted to share the work so far. There are still more panels to add with more choices, but we'll get to those later on....
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
View ArticleLooking for new artists for rev-share project
Hi!My name is Victor, I am a programmer looking to start small projects with an artist to improve our portfolio and maybe start something bigger, send me a message if you are interested!!
View ArticleHow do I handle client sided packets?
Been spending a lot of time figuring out how we send packets over the network. Right now since we are using Unity and a plugin called photon, we utilize the unity client to do so. In the context of our...
View ArticleControls are too fast when closer to surface.
I am still figuring out but can't find any source so far. I have virtual globe book but they did not mention any example, etc about move controls depending on altitude from surface. For example, move...
View ArticleHUD panel programming
Does anyone have good book showing about HUD panel programming for flying, etc by using OpenGL interface? Thanks.
View ArticleFragment’s Moonrise | #41 New Environment Art, part 2
Welcome to our forty-first blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!We began above with a...
View ArticleMoonrise
Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have...
View ArticleDrawing a big elliptical arena
Hey guys! I'm part of a small group that's developing a minigame in an arena. We need to create an arena about 10 times bigger than a normal screen (let's say something about 10x 1920*1080) so it will...
View ArticleTexture Problem???
Hi, I successfully loaded data from fbx files. There's a problem of rendering model. Here's the code and ss. you'll understand the problem. Pls help me??? Mesh FBXCLoader::ProcessMesh(ID3D11Device *...
View ArticleHow does one assemble a team of Devs without Paypal?
Hello. I have a desire to make video games. Unfortunately, I am barely not old enough for my mother to trust me with giving money to strangers. Is there anyway I won't have to worry about this or will...
View ArticleSimultaneous collisions
My understanding of physics is pretty weak these days, and I am trying to understand what should happen in simple 2d simultaneous elastic collisions of objects in a few toy theoretical cases (ignoring...
View ArticleImplementing a standard Timer function
Hey guys, I'm wondering why the heck I'm unable to simply use one timer function in my game. Instead, I have to create copies of the exact same function over and over again in order for the time to...
View ArticleProperly use of Generics Class
hello!i'm actually working with an already working module that i have to convert to Generic, what i mean is that i have this module that is working on DI and i need to allow it to get a generic DI...
View ArticleNeed a better DAW, suggestions?
I am a fruit-loops user but I do require a more advanced DAW. I want to use garageband on my Windows PC as my friends have told me it’s way better and doesn't crash at all. Any suggestions?
View ArticleLooking for feedback on new epic track
I created a track for a fictional game about an alien invasion and humanity's struggle for survival. I would love to hear what you think about it. Any input would be much appreciated. Thanks!
View ArticleIsosurface Extraction method
So I decided to leap into the Voxel world. I'm at the point of choosing a Isosurface Extraction extraction method. I found this list https://swiftcoder.wordpress.com/planets/isosurface-extraction/,...
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