Hyperblack Bullets
After a hiatus I spent in Japan doing volunteer work, I'm back with my newest game, Hyperblack Bullets. I was inspired by run 'n gun classics like Contra and Megaman, and incorporated design pillars of...
View ArticleWanted 3d terrain designer and programmer
Hi,I am always frustrated at the amount of effort that has gone in to a lot of mobile games these days that make them look really good but are just cash making bore fests with no real game play.I am...
View ArticleWindows 10 clean install Editor return to Unity Hub
Hello,On fresh Windows 10 with last updates, build 1909,After installing Unity Hub and Editor 2019.2.21f1 and migrating my old project it's not opening. Free license.Editor start and than returns back...
View ArticleDLL engine - How to seperate game.exe from engine library's .h files?
I'm in the process of learning how to move engine code to a DLL and have 2 or 3 simple games that can call into the DLL.But I can't figure out how to correctly separate a game.exe from having to know...
View ArticleYou may use any music I make
I am looking to offer my music to projects and stuff. If you sell your game I won't ask for any money and unless it has a massive audience or if you just feel like supporting my work. Here is my album....
View ArticleNew to the forum :)
Hey all,New to the forum, ploughing through old posts and some really useful stuff around game audio hidden away..Just saying hello and (of course) posting a link to my audio...
View ArticleJust starting, what do I need?
Hello, I have just begun pursuing game development. As soon as I began my journey my computer decided to fail completely. I’m completely inexperienced in the realm of computers and what not. but I love...
View ArticleGodot - Tron Light Cycles - Detect Line2d?
What's a good way to detect KinemeaticBody2d collisions with Line2D? Raycasting? Examples? Anyone, anyone… Bueller? The Light Cycles are not quefree()!
View ArticleMeteor Clash
Hello guys,I am a solo dev and I just want to spread the word.This is my first published game made in unity, it is fairly simple yet full featured.I have implemented google services achievements,...
View ArticleNeed a better DAW, suggestions?
I am a fruit-loops user but I do require a more advanced DAW. I want to use garageband on my Windows PC as my friends have told me it’s way better and doesn't crash at all. Any suggestions?
View ArticlePrince Kevin's Adventure - free android game platformer
Nice and simple adventure game made for mobile - Android. Interesting adventure, standart platformer game. Prince Kevin, fast and nice hero, can attack with sward. You will meet a lot of levels and...
View ArticleSteps to draw 2D point lit scene with shadows
I'm thinking about how I would go about creating a 2D scene that allows for multiple point lights that each cast shadows over a scene that contains objects, exclusively broken down into line...
View ArticleMagiloga: Magical girl loli gangsta
Hello we are a growing team working on a rpg with visual novel elements we like to call magiloga.We are looking for someone with experience with blender and vroid in particulare clothing and some...
View ArticleUmka: a new statically typed embeddable scripting language
The first version of Umka, a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against...
View ArticleUmka: a new statically typed embeddable scripting language
OverviewUmka is a statically typed embeddable scripting language, has been released. It combines the simplicity and flexibility needed for scripting with a compile-time protection against type errors....
View ArticleWeekly Updates # 75 - Masking
Hello there! I hope you're having a nice Saturday!I'm gonna put it simply: this week was kinda tough to work on stuff. There were a lot of internal Unity bugs and most of the week was waiting on...
View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it. There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with...
View ArticleNeon Tail - Devlog 61
There's also that perpetual lack of satisfaction with my own work. I wouldn't be where I am without it, doing so many different things like art and coding, but I never feel... well satisfied neither.I...
View ArticlePBR - direct and indirect lighting?
I was thinking of implementing PBR in my engine and so I went about researching it. I haven’t found it the easiest thing to comprehend but I’ve seen a few papers that explain it pretty well but I’ve...
View ArticleConst everything in shaders? Practicality, readability, consistency
Hi,Curious/want advice what other GPU devs perspectives are on spamming const in front of every variable in shader code or what guideline you follow? I'm on a new team and we have different opinions on...
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