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Block Knocking

Epic Ball update: There are lots of blocks to knock around for fun! Some levels are made almost entirely of moveable blocks, but I added bases of static planes underneath on these levels, otherwise it...

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Saturated Outer Space Screenshot | Life on the spaceship

Good Saturday evening! Today we are going to share the achievements of our 3D-modeler in the framework of #saturdayscreenshot. Developments in the scene "Life on the ship." Do not forget to follow the...

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Potion Crafting system (Third Person)

I wish to create a potion crafting system.I had the idea to have a cauldron have its own inventory. The (third person) player adds objects to that inventory by dropping objects into the pot (hitting...

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Precisely controlling velocity of rigidbodies that are using joints

Second time this week I've come here with a tough (for me!) physics problem.I am working on a VR project where the player has physical hands that directly interact with the world (I am using Unity, but...

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Even more physics factorial, introduction to fluid system - Devblog #8

Day 6 - “soon” Time dilationHave you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had...

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Fragment’s Moonrise | Looking for Beta Testers!

  Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.We're planning on being part of the Steam...

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Fragment's Moonrise

Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...

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Untitled (Street Cat Gangster Beat'em Up)

Beat'em Up Style GameIdea started April 2020Short with possible 5 stages 

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NightRose Dev Blog #10

Hey everyone! This is my tenth dev blog. There's not much for me to talk about today, as I've mostly just been debugging and stuff. However, I'll talk about a few new features I've added.Finally...

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Are highmaps used anymore for generating terrains?

Using higmaps were (or are) very common practice for creating terrains in games and in most game programming books they are mentioned. But what I wonder is that, are there better methods? is using...

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Doodle Ent | Looking for ambitious 3D Modelers | Artists | Animators |...

 Website:www.doodle.digitalThe Project:Doodle Entertainment was comprised of a single, yet true, belief- that every idea starts with a doodle. That single doodle is what brought nine (9) of us...

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Zappar unites AR developers by launching SDKs for Three.js, Unity, A-Frame &...

Zappar, the world's leading augmented reality platform and creative studio, announced that their best-in-class computer vision libraries are now available as SDKs for a wide variety of platforms and...

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Graphics Programming weekly - Issue 135 — June 7, 2020

Work-Efficiency vs. Step-Efficiencythe article discusses how to classify GPGPU work into the critical sequential work and the total amount of work done across all workerspresents how this division is...

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Project Escapes(Devlog 14.6) It's hard

Development update 15.Hi, thanks for reading. It's so hard!The idea in your head sounds great you tell it too some friends and family and they look excited.So i sit down a couple of days coding, and...

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Episode 30; Carlos Estigarribia Talks About Gaming in Latin America (LATAM)

In Episode 8 I did ask Carlos Estigarribia some questions concerning Latin America, or LATAM as people call it. Gaming in LATAM. You can listen to this episode to get to know more about game studios,...

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"How To Loot?" gets new update with secret levels and highscore photos!

Huzzah!🥳 The new and shiny update is out! This time we prepared something special for you, guys:★ Secret levels! Each chapter gets a few levels that are hidden 😎. You need to find a secret door on one...

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Pipe adjustment, fluid-based-coloring, radar and 4 new engines - Devblog #9

Day 7 - “Cartoon” Pipe adjustment and fluid-based coloringAs you might have seen, pipes previously weren't rendering properly. Well, now they are. This was quite easy. Simply checking for pipe neighbor...

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New Hero Added 6-08-2020

New hero added: Shoes With Small Trampoline Compartments To Reach Top ShelvesClick here to play Delhanro for free in your browser

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Dev Diary #123 - Last Week, In Summary 21: General Update

Hi, and welcome to this weeks Dev Diary, the short version!Last week went along the following topics;Character interaction logistics - how to make interactions as simple as possible, while retaining...

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How To Create Seamless Audio Loops

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