New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleInventory System Unity (Third Person)
I wish to create an inventory system.I had the idea to have a cauldron have its own inventory. The (third person) player adds objects to that inventory by dropping objects into the pot (hitting the...
View ArticleNew Devlog For My Upcoming Game :)
In todays devlog i added 2 New Traps, a New Level and much more… Here's the video:
View ArticleRepairing a PlayStation controller to USB adaptor
I have this adapter but the circuit board looks way different than the image above. My PS1 controller (SCPH-110) won't work at all, but it used to work on the console. How can I fix this?
View ArticleRepairing a PlayStation controller to USB adaptor
I have this adapter but the circuit board looks way different than the image above. My PS1 controller (SCPH-110) won't work at all, but it used to work on the console. How can I fix this?
View ArticleUnity 2019 LTS Now Available
Unity 2019 LTS is now available. The long-term support version of Unity 2019 contains everything from the previous three TECH stream releases, with all the fixes and improvements they’ve added to Unity...
View ArticleWhy do I need to update drivers when new games are released?
As far as I know the driver is just the interface connection with a specific hardware. Why do I need to download new drivers when new games are released? How do they improve performance? What the hell...
View ArticleBehind the Horizon - RPG,Farming and nature simulation
My name is Jadawin and I´m a german game designer and programmer living in France. I just finished my biggest project so far (estimated playing time between 50-200h) and want to present it to the...
View ArticleWorking on a Sound Asset Pack to Give-Away
Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...
View ArticleWorking on creating a community sound asset pack by polling for the theme
Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...
View ArticleDoes gamedev.net still load in Chrome for everyone?
I've been unable to access gamedev.net for what seems to be over a month now. At first, I thought it was a site update gone bad, but then it never came back up. Finally, I just figured something...
View ArticleBig seamless world technology - what's working
Big, seamless, user-modifiable worlds - that's the next big thing. That's the “metaverse”, say many people. So what's working?Spatial OS from Improbable. Dynamically sized regions. Does anybody...
View ArticleHow to Solve Dual Paraboloid Variance Shadow Mapping Artifacts
Hi guys, I'm doing a custom 3D renderer using OpenGL and C++ and right now I'm implementing shadows. For instance, my first attempt of implementing shadows was common shadow mapping with PCF but...
View ArticleFallout 4's Lock-Leveled Enemies
Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....
View ArticleAmazon Search
Okay, I realize this is a strange forum to ask technical Amazon questions. But I know how smart some of you are, and Amazon apparently has no general customer/shopper forum to ask questions on - at...
View ArticlePassing data to instancing shader
I have a question about passing per-instance data to my shaders. Currently I am using two vertex buffers to do instancing. The first one is the “true” vertex data and the second one contains one...
View ArticleThe Alien AI in my game Accidentally Became Sentient!
▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲ Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...
View ArticleN.E.S.T
N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...
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