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New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Inventory System Unity (Third Person)

I wish to create an inventory system.I had the idea to have a cauldron have its own inventory. The (third person) player adds objects to that inventory by dropping objects into the pot (hitting the...

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New Devlog For My Upcoming Game :)

In todays devlog i added 2 New Traps, a New Level and much more… Here's the video:  

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Repairing a PlayStation controller to USB adaptor

I have this adapter but the circuit board looks way different than the image above. My PS1 controller (SCPH-110) won't work at all, but it used to work on the console. How can I fix this? 

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Repairing a PlayStation controller to USB adaptor

I have this adapter but the circuit board looks way different than the image above. My PS1 controller (SCPH-110) won't work at all, but it used to work on the console. How can I fix this?

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Unity 2019 LTS Now Available

Unity 2019 LTS is now available. The long-term support version of Unity 2019 contains everything from the previous three TECH stream releases, with all the fixes and improvements they’ve added to Unity...

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Why do I need to update drivers when new games are released?

As far as I know the driver is just the interface connection with a specific hardware. Why do I need to download new drivers when new games are released? How do they improve performance? What the hell...

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Epic Ball trailer

Watch the Epic Ball trailer!

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Behind the Horizon - RPG,Farming and nature simulation

My name is Jadawin and I´m a german game designer and programmer living in France. I just finished my biggest project so far (estimated playing time between 50-200h) and want to present it to the...

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Working on a Sound Asset Pack to Give-Away

Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...

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Working on creating a community sound asset pack by polling for the theme

Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...

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Does gamedev.net still load in Chrome for everyone?

I've been unable to access gamedev.net for what seems to be over a month now. At first, I thought it was a site update gone bad, but then it never came back up. Finally, I just figured something...

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Big seamless world technology - what's working

Big, seamless, user-modifiable worlds - that's the next big thing. That's the “metaverse”, say many people. So what's working?Spatial OS from Improbable. Dynamically sized regions. Does anybody...

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How to Solve Dual Paraboloid Variance Shadow Mapping Artifacts

Hi guys, I'm doing a custom 3D renderer using OpenGL and C++ and right now I'm implementing shadows. For instance, my first attempt of implementing shadows was common shadow mapping with PCF but...

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Fallout 4's Lock-Leveled Enemies

Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....

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Amazon Search

Okay, I realize this is a strange forum to ask technical Amazon questions. But I know how smart some of you are, and Amazon apparently has no general customer/shopper forum to ask questions on - at...

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Passing data to instancing shader

I have a question about passing per-instance data to my shaders. Currently I am using two vertex buffers to do instancing. The first one is the “true” vertex data and the second one contains one...

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The Alien AI in my game Accidentally Became Sentient!

▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲  Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...

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N.E.S.T

N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...

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