Weekly Updates #81 - Hey, listen up!
Hi! It's Saturday again! Time for your favourite Weekly Updates blog! This week there isn't a lot of new stuff. Instead, there was a lot of document writing, brainstorming and researching. I had my...
View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...
View Articlegame on blockchain?
Hello,I was wondering if anyone has tried to develop a game on blockchain already? I am also interested in your experience in developing on blockchain. What were the hardships, what surprised you etc?
View ArticleKeizu Visual Novel Kickstarter Pre-Launch
Hey there!Im Bee, an indie game developer working alongside my girlfriend and a small team of talent on a game called Keizu. Keizu follows a visual novel style experience featuring 2d...
View ArticleNightRose Dev Blog #13
Hey everyone! Today, I'll be posting every single song that appears in my game. All of them were composed by me, and I made them using an NES tracker called FamiTracker. Anyway, I would love to hear...
View ArticleUsing Ink with Unity
Alright, I’m finally building something along the lines of the basic RPG / lightweight management sim I’ve mentioned before! I partnered up with indie author Michael Coorlim for this project. We...
View ArticleHow many released games implement multiplayer with a separate server executable?
I've done it both ways, and there are pros and cons to each. On the one hand, it's nice presenting a simplified usage to the user. They load the game, select Host Multiplayer, and off they go. On the...
View ArticleSkinning Animation - Weights Destroy Mesh
– SOLUTION IS IN BOTTOM OF COMMENTS – I am in the process of writing an animation system with my own Collada parser and am running into an issue that I can't wrap my head around.I have collected my...
View ArticleNeonTail_ProgressPreview63
I've done the dude's skating animations. He's supposed to be a bit less agile and slower than the main character, so I hope the animations shows that a little.Read more
View ArticleABx
Fantasy Online RPG at time of the Trojan war.I guess this a technical project, not so much an art project, that's why there is a screenshot from the server, not the client ?.LicenseThe source code is...
View ArticleBegginer: Having problems compiling angelscript_clib
Heyo!I'm starting to develop a game using C w Raylib and AngelScript, installed AngelScript from AUR, following tutorials, I try to compile my prototype, and Error, in include … ‘class’ …, cool, it's...
View ArticleOmegaman Project
General Details:Development Platform: Unreal Engine Gamestyle: Single-player 3d sidescroller Theme: sci-fi, fantasy, war, friendship Game Direction: Action RPG, souls, adventuring, questing, puzzles,...
View ArticleCMake setup broken for VS2019
Trying to compile library on VS2019 fails withc1xx : fatal error C1083: Cannot open source file: 'OFF': No such file or directory...
View ArticleEpisode 33; Niklas Of GameBuddy Talks About His Company, Twitch New...
Today I am talking to Niklas Hatje of GameBuddy. He is talking about game streaming and his company. Interactive and entertaining esports is his motto. I talked about GameBuddy before in the podcast,...
View ArticleNew open-source XNA-inspired game framework: BNA
Hello! Something I've been working on for the past couple of weeks has finally gone live on Github under the MIT license: a new game framework inspired by XNA for the Beef programming language.I...
View ArticleSéculos
Séculos is out!! Get it for free on itch.io, for Windows and MacSéculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These...
View ArticleHow do you manage state when client ticks aren't as fast as server ticks?
Given a setup where your client is predicting (tick 100) the actions that they think they will be doing once the server (currently tick 75) receives their input. When the client receives the world...
View ArticlePowerVR SDK and Tools 2020 Release 1 now available
The first release of the PowerVR SDK and Tools for 2020 is now available for download here.New in this release:PVRCarbonThe API tracing and debugging tool for OpenGL ES and Vulkan with deep insight...
View ArticleUnrealCLR Released - a C#/.NET Core plugin for UE4
UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines...
View Article