Quantcast
Channel: GameDev.net
Browsing all 16874 articles
Browse latest View live

GUI WPF + OpenGL 3.1

Looks good except missing Utils class?

View Article


Image may be NSFW.
Clik here to view.

ACotGK: Chapter 3 Start

Starting to work on Chapter 3. Here’s my temporary map to work from:ACotGK chapter 3 temporary mapStill testing chapter 2, using my iPhone build. Fixed a number of minor issues.Read more

View Article


Audio Positioning in Wwise

!doctype>

View Article

SpatialOS for Unreal 2020.2 Released

Improbable has released the latest update for its Unreal Engine Game Development Kit. SpatialOS for Unreal 2020.2 enables developers using Unreal Engine to make computationally demanding multiplayer...

View Article

Roguelite Dungeon Crawler

How far can you get in the dungeons?The rules are:1. Aid your character by tapping one of the magic items.2. Character attacks have a Cooldown meter, when this reaches zero they will attack.3. When a...

View Article


Team needed for an Action/Adventure project

Hello there, It's-a-me.A writer looking for a team.The goal is an action rpg game with the name F:Ran.I have ready some script already and enough material for at least a demo. For now. The synopsis is:...

View Article

Game Engine for 3d-Platformer/3rd person shooter

Hey everyone, I am a guy that is new to game design but isnt new to programming as I do C# work in my day job, I wanted to make a 3d platormer super mario style game that has heavy 3rd person shooter...

View Article

Volumetric lighting

How volumetric lighting works? Can somebody describe this technique to me? Or drop some info

View Article


Swap shader

Hi AllMy render order is1) bind VAO and shader2) Set attributes and uniforms3) call glDrawElements4) disable attributes and release shader & VAOUnfortunately I need different shaders for different...

View Article


Front End

this might seem like an odd approach but , for now, I`m not doing the front end of my game. You can`t control units, the setup will work such that the game will have only AI players all that`s left to...

View Article

Pre-Alpha Release announcement: Project Escapes Development Log 21

Development log 21 I added more blocks and a better way to import, changed the terrain generation.and i'm working on a Pre-Alpha release so can get some feedback from the players!Check my latest...

View Article

Light corona size

So is there any research on actual corona size for a light?

View Article

Serializing assets

I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work...

View Article


Image may be NSFW.
Clik here to view.

GUI WPF + OpenGL 3.1

We will see how to place OpenTK.GLControl on WPF window to make GUI application with 2D/3D graphics using modern OpenGL 3.How to create the project from scratchNote 1: RMB - Right Mouse Button...

View Article

GUI WPF + OpenGL 3.1

@jkane12 I rewrote the example above without the Utils class. Thank you for your note about the mistake.

View Article


GUI WPF + OpenGL 3.1

The files with the solution are about 20% of a tutorial, the other 80% is the text explaining why the solution is the solution, and how it works. Without that, you can find copy/paste code all over the...

View Article

Weekly Update #83 - Run Away!

Hello, y'all! It's time yet again for your favourite Weekly Update blog post! This week was slightly busier than expected. I was finally able to lay down the foundation of the last jungle challenge....

View Article


Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...

View Article

What is the best suited software to create 2D graphics

Hello,In your opinion, what is the best suited software to create 2D graphics (not pixel art) for a video game? (using a Wacom tablet)I own an old version of Photoshop, but maybe it's a bit "too much"...

View Article

Rookie OOP question: How to avoid having to pass tons of inputs everywhere

Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...

View Article
Browsing all 16874 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>