ACotGK: Chapter 3 Start
Starting to work on Chapter 3. Here’s my temporary map to work from:ACotGK chapter 3 temporary mapStill testing chapter 2, using my iPhone build. Fixed a number of minor issues.Read more
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View ArticleRoguelite Dungeon Crawler
How far can you get in the dungeons?The rules are:1. Aid your character by tapping one of the magic items.2. Character attacks have a Cooldown meter, when this reaches zero they will attack.3. When a...
View ArticleTeam needed for an Action/Adventure project
Hello there, It's-a-me.A writer looking for a team.The goal is an action rpg game with the name F:Ran.I have ready some script already and enough material for at least a demo. For now. The synopsis is:...
View ArticleGame Engine for 3d-Platformer/3rd person shooter
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How volumetric lighting works? Can somebody describe this technique to me? Or drop some info
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View ArticleFront End
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View ArticlePre-Alpha Release announcement: Project Escapes Development Log 21
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View ArticleSerializing assets
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View ArticleGUI WPF + OpenGL 3.1
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View ArticleGUI WPF + OpenGL 3.1
@jkane12 I rewrote the example above without the Utils class. Thank you for your note about the mistake.
View ArticleGUI WPF + OpenGL 3.1
The files with the solution are about 20% of a tutorial, the other 80% is the text explaining why the solution is the solution, and how it works. Without that, you can find copy/paste code all over the...
View ArticleWeekly Update #83 - Run Away!
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View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...
View ArticleWhat is the best suited software to create 2D graphics
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View ArticleRookie OOP question: How to avoid having to pass tons of inputs everywhere
Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...
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