Spring phisic and quaternion
HiI am trying to make simulation of mechanical spring affecting on a body fixed by ball joint connection and forcing it to take vertical orientation with torque proportional to angles of deviation from...
View ArticleSqueeze These Last Milliseconds With CPU Time Slicing
[Visit the original post at Unity Performance: CPU Time Slicing]The common wisdom says "profile, optimize, repeat". Let me warn you: this won't always work. Optimizing low-hanging fruits can gain you a...
View ArticleWhat programming language does this game use?
Hi everyone,so to make things clear, I don't know anything about creating games. I am a civil engineer and the most advanced thing I ever made using some kind of programming language was a website in...
View ArticleMicrosoft Open Sources Unity Analyzers
The Visual Studio Tools for Unity team has open sourced the Unity Analyzers, a collection of Unity specific code diagnostics and code fixes. The Unity Analyzers are shipped as part of the Tools for...
View Article“Avoid” Mission Redesign Part III
Well despite two design iterations, the abandonment rate for the “Avoid” mission is still sky high!In the last iteration we fixed the UX, allowing the user to pilot the craft using two constants and no...
View ArticlePlaytest my web game, pre-alpha, looking for early feedback, what are your...
link:http://alexandrialibrary.xyz/apps/YasminGame/publicVer/2/index.htmlPlease give me your feedback/impressions. Thanks!
View ArticleWhen games become a serious thing...
Same tools, same professionals, some of them create Avengers with the goal of making people lose 2 hours of their life. Others create The Trump Show to give people food of thoughts.Same tools, same...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View ArticleInfos between scenes - Unity
Hey everyone, i'm trying to make my own first game and need a little help. I have two principal scenes, one where the players can moves freely, in this scene i separated the scenario by rooms 15x15,...
View ArticleLooking for team members to make Mobile Games
Hello all, my name is CalZeal. I enjoy making 3D models in Blender 3D. I'm new here and decided id like to try making my first mobile game with the help of others (Investors? Possibly You!). I have...
View ArticleInjecting entry point in current process
What: I want to hijack the current process' startup procedure to run pre-initialization startup code, which would allow my framework backend to function without any setup by the programmer. Why: I want...
View ArticleNerhak Devblog #001 Before the big one
Hey hey hey!It's me, your favorite nobody in the world!I come today to talk a bit about what happened since last week, because I think it could help others in their journey as well ! Me, this...
View ArticleInsanely good video collab, YOU MUST SEE!!! (EDITED)
VIDEO COLLAB So I had this insane experience yesterday, which I had to share with you folks! This is not strictly related to my progress (for EOTH), but equally noteworthy (for future...
View ArticleUnexpected bugs
When I was working on NPC scripting, I added the ability to cast spells in the script. As part of a quest, where you have to fight the quest giver, I made this NPC cast a fireball when his health...
View ArticleDesigning an Ability Sound
@font-face{font-family:'Roboto';font-style:italic;font-weight:400;src:local('Roboto...
View ArticleThis Week in GameGuru - 02/10/2020
This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates. It likewise does not reflect the views or...
View ArticleHow did players evaluate the Demo of our indie card game?
Hey all!We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first...
View ArticleHow did players evaluate the Demo of our indie card game?
Hey all!We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first...
View ArticleUI/UX Artist: Further Refinements to the Ledger
Hello all. This is your UI/UX designer Paul here. For this week I have the newest, most zeroed-in "look" of the Asset Screen!My last post showed the experimentation phase. Now the style is coming...
View ArticleCorona Labs annual update
It’s 2020 and many of you have been wanting a roadmap for the next year. We’ve got several major updates to shed the light on Corona’s future and give you more perspective on your business goals...
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