Dungeon Dash: Arcade
Hi everyone, Decided to make an arcade style game as my first android game project.The idea was mostly to learn / test different aspects of android game development but it's a complete game experience...
View ArticleDrift Worlds - Over 20 months of solo development.
Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...
View ArticleDid the Nintendo DS have a GPU?
I am somewhat confused at the moment because the wiki states that the DS doesn't have a GPU however I've read on some forums that it has one. Also the CPU (ARM946E-S) data-sheet doesn't mention...
View ArticleLooking to provide audio for a game
Hello Everyone!My name is Tyler and I'm a Foley Mixer at Roundabout Entertainment. Recently, I'm trying to transition into making video games. I'm looking for someone with a project or game that I can...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
View ArticleI'd like to rant about my gamedev experience. (5 years+)
tl;dr: Made a lot of shit, some finished, some not finished. Actual vision never implemented because it's a fantasy mmorpg and I'm just 1 person and not 50 people. Might have run out of energy. No this...
View ArticleForte Partners with Esteemed Game Developers to Unlock New Business Models...
Forte today announced Hi-Rez Studios, Netmarble, Magmic, nWay, and DECA Games as its next set of esteemed game developer partners. Each company will be integrating Forte's open and easy-to-use...
View ArticleIntroducing OpenCL and OpenGL on DirectX
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX...
View ArticleNVIDIA Announces Nsight Graphics 2020.2
NVIDIA has announced Nsight Graphics 2020.2, adding a number of features that expand functionality for Vulkan and making improvements to developer workflows for Microsoft Visual Studio users.Features...
View ArticleNew UI In Progress
The next big update to Hibotchi changes up the UI to add a "history" panel and a "number of similar cards" number on cards, as well as an "order completed" animation! It's still in the works, but I...
View ArticleKeep Calm and Corona (the game engine, no relation) On!
We wanted to provide you a quick status update on how things are proceeding towards our May 1, 2020 transition to the new open source platform.Our goal through this transition is to make sure that you...
View Article🐣Fire Roast🧨: Barbecue Escape
😤In Roast? Or not ... Fire Roast has a choice.Run away from the barbecue, show the power of the chicken.🔪You have to strain and focus a bit to help the chicken get out and not become a victim of...
View ArticleUnity - Observer pattern or conditional logic in Update method for...
So i have a bit of a conundrum at the moment. I have a piece of UX (in a Canvas panel) that needs to be shown or hidden, depending on some condition in gameplay logic. Up until now I've been doing this...
View ArticleCopy OpenGL texture from one context to another while contexts are in...
Hi,For some weird reason, I need to render a texture (Render to texture) in an openGL application and use that texture as in input to another openGL application. I have been trying to find a solution...
View ArticleDroid Station 2020 - The Computer Support
Droid Station computers are down and the station's droid factory makes faulty droids. Fix the computers, destroy faulty droids and stay alive.Platforms: Xbox One and PC (Windows 10 UWP)Game web page:...
View ArticleZirthian
Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...
View ArticleSpaceship control and physics with iOS Sprite Kit
Watch a video and read the full post including example code: http://www.zirthian.qubiqinteractive.ca/spaceship-control-and-physics.phpIn this post I am going to talk abut two important things my...
View Article2D engine design/architecture: model transformations
Hello! I'm working on this hobby little 2D engine in JavaScript because I want to learn how all this things are implemented and architectured in general. Internet is full of resources but most things...
View ArticleIs it necessary to add name filters to in-game text editors (for games...
Words that would be considered “bad” words are passed around quite frequently in the online community, and I want my game to be a family-friendly online community platformer game. So should I program...
View ArticleHow a whole level is handled in collision detection/physics engines?
Hey all!I've started to play around with a physics engine and as my level gets bigger and bigger my fps drops significantly due to the lots of collision objects added to the physics engine. This...
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