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Dungeon Dash: Arcade

Hi everyone, Decided to make an arcade style game as my first android game project.The idea was mostly to learn / test different aspects of android game development but it's a complete game experience...

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Drift Worlds - Over 20 months of solo development.

Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...

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Did the Nintendo DS have a GPU?

I am somewhat confused at the moment because the wiki states that the DS doesn't have a GPU however I've read on some forums that it has one. Also the CPU (ARM946E-S) data-sheet doesn't mention...

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Looking to provide audio for a game

Hello Everyone!My name is Tyler and I'm a Foley Mixer at Roundabout Entertainment. Recently, I'm trying to transition into making video games. I'm looking for someone with a project or game that I can...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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I'd like to rant about my gamedev experience. (5 years+)

tl;dr: Made a lot of shit, some finished, some not finished. Actual vision never implemented because it's a fantasy mmorpg and I'm just 1 person and not 50 people. Might have run out of energy. No this...

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Forte Partners with Esteemed Game Developers to Unlock New Business Models...

Forte today announced Hi-Rez Studios, Netmarble, Magmic, nWay, and DECA Games as its next set of esteemed game developer partners. Each company will be integrating Forte's open and easy-to-use...

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Introducing OpenCL and OpenGL on DirectX

Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX...

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NVIDIA Announces Nsight Graphics 2020.2

NVIDIA has announced Nsight Graphics 2020.2, adding a number of features that expand functionality for Vulkan and making improvements to developer workflows for Microsoft Visual Studio users.Features...

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New UI In Progress

The next big update to Hibotchi changes up the UI to add a "history" panel and a "number of similar cards" number on cards, as well as an "order completed" animation! It's still in the works, but I...

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Keep Calm and Corona (the game engine, no relation) On!

We wanted to provide you a quick status update on how things are proceeding towards our May 1, 2020 transition to the new open source platform.Our goal through this transition is to make sure that you...

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🐣Fire Roast🧨: Barbecue Escape

 😤In Roast? Or not ... Fire Roast has a choice.Run away from the barbecue, show the power of the chicken.🔪You have to strain and focus a bit to help the chicken get out and not become a victim of...

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Unity - Observer pattern or conditional logic in Update method for...

So i have a bit of a conundrum at the moment. I have a piece of UX (in a Canvas panel) that needs to be shown or hidden, depending on some condition in gameplay logic. Up until now I've been doing this...

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Copy OpenGL texture from one context to another while contexts are in...

Hi,For some weird reason, I need to render a texture (Render to texture) in an openGL application and use that texture as in input to another openGL application. I have been trying to find a solution...

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Droid Station 2020 - The Computer Support

Droid Station computers are down and the station's droid factory makes faulty droids. Fix the computers, destroy faulty droids and stay alive.Platforms: Xbox One and PC (Windows 10 UWP)Game web page:...

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Zirthian

Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...

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Spaceship control and physics with iOS Sprite Kit

Watch a video and read the full post including example code: http://www.zirthian.qubiqinteractive.ca/spaceship-control-and-physics.phpIn this post I am going to talk abut two important things my...

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2D engine design/architecture: model transformations

Hello! I'm working on this hobby little 2D engine in JavaScript because I want to learn how all this things are implemented and architectured in general. Internet is full of resources but most things...

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Is it necessary to add name filters to in-game text editors (for games...

Words that would be considered “bad” words are passed around quite frequently in the online community, and I want my game to be a family-friendly online community platformer game. So should I program...

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How a whole level is handled in collision detection/physics engines?

Hey all!I've started to play around with a physics engine and as my level gets bigger and bigger my fps drops significantly due to the lots of collision objects added to the physics engine. This...

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