Hey guys,
Thanks for joining us for the sixth Devlog!
Up until now, we viewed the map as we view the levels – a 45 degrees perspective camera. It worked well for our levels, we loved the parallax effect and the illusion of depth, but we felt it didn’t do justice for the map.
We choose to change the map’s camera projection to orthographic, unifying the map for the flat look it deserves. We think it better communicates our intentions for the map as a UI element and not an actual part of the world.

Let’s now focus …