I'm building my own engine and am trying to decide on which graphics API to use. My graphical requirements are simple, I'm going for a mid-late 90s art style. As of right now I'm only concerned with Windows. My entire graphics programming experience at this point is using OpenGL to draw some cubes and navigating the camera around this space.
That said, I have a few questions:
- Is there any reason I should prefer DX11 over DX10? As far as machine compatibility goes, DX10 has more reach and it's unlikely DX11 offers any new features …