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Beginner question about Texture atlases workflow for GUI with lots of elements

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Im making a GUI in Illustrator (or Photoshop it doesn’t matter) and I have lot’s of different little elements (vectors). My plan is to animate all these elements, move them change color etc..so I need to export all these small elements as individual files. Now the normal workflow as far as I know, is to make a texture atlas and reference them from your code. Im using LIBgdx to make a game. Now my question is, is there any way to preserve the position they had before exporting from Illustrator? Because with LIBgdx rendering a sprite means …


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