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[RevShare] Producer/ Project Manager (m/w/d)

Hello reader,my name is Bastian, passionate game designer, board game author and over 7 years in the games industry as a professional game developer. My interests besides the day-to-day in a AAA game...

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DX11.2 Packed mipmaps don't get updated with UpdateSubresource for a tiled...

I ran into an issue while working with packed mips for a tiled resource.Normally, you would update a tile using the UpdateTiles command. However, when a resource mip is less than the dimension of a...

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Simple scene but framerate is 50-60fps. Why?

I've noticed that my framerates in my game builds and within the editor are between 50-60 fps. My scenes only have a plane with a basic material and the test ybot model provided by Mixamo which is very...

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Hexa Attack: Shoot and Merge Numbers

Hexagons Attack: shoot and merge numbers is a brand new match-3 puzzle game. Just shoot and merge numbers. It is an easy but challenging numbers game. Shoot numbers and defend your board against bad...

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Beginner question about Texture atlases workflow for GUI with lots of elements

Im making a GUI in Illustrator (or Photoshop it doesn’t matter) and I have lot’s of different little elements (vectors). My plan is to animate all these elements, move them change color etc..so I need...

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We are now on Discord

Hello,Isle Of Spirits, that you already can find on gamedev.net, has now its own Discord !The goal is to keep all the news about it, the tweets, streams, etc in one place.Joins us now:...

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Isle Of Spirits

Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...

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Join the Games Industry Roundtable and Make Your Mark on the Technology of...

Professional game developers can sign up today for industry insights, discussions and more.Technology may be the foundation of video game development, but it can also be its biggest hurdle. The middle...

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Episode 16; User Acquisition Advise from Games Marketing Guru himself; Oliver...

Episode 16; User Acquisition Advise from Games Marketing Guru himself; Oliver Kern. Check it out; https://bit.ly/2JunLgL In this episode I get to talk to Oliver Kern of Target Gamers. We talk about...

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Dev blog #11 – Demo coming soon

GeneralWell the good news is we’re very near the end of our development. We’ve implemented everything we wanted to, and the game is quite stable. There has been lots of help from our testers and we...

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Something Ate My Alien

Steam Store: https://store.steampowered.com/app/1047870You are the AI of a very skilled mining ship called Antalasia, currently cruising the remote solar system Bitiax looking for mining...

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I want to make a game. I have no idea how.

Ok, so here's the deal. I have this idea for a wrestling management simulator game, and I just want to make the darn thing. I've never made a video game before. I've looked into Gamesalad, but it...

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What is the best book that have all mathematics and physics equations i...

What is the best book that have all mathematics and physics equations i will need for computer graphics development?

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Ray Tracing

Anyone here done ray tracing? I`m just starting on this path and I think I understand the basics (casting rays from a point towards the space contained between the four corners of a rectangle ) If...

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New Vlog Series - offering free advice, input and thoughts on life as a...

In the first episode of Madsen's Musing, I discuss the issue of being too self critical about your work and how that can get in the way of your progress.     

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Visual Studio WPF Form, pass Combobox selection to Process StartInfo.Arguments?

I have a combo box that selects what language the game will run in.<ComboBox x:Name="Lang" HorizontalAlignment="Left" Margin="600,418,0,0" VerticalAlignment="Top" Width="73"...

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Free Game Engine for Real Time Collaboration

Hi!I'm looking for a recommendation on a game engine that I can use to work with a friend in real time. I've tried Unity already and can't seem to get Unity Teams to work with my friend. If it matters,...

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Unity C#: Improved Out Parameters (C# 7.0)

Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature...

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Making 2.5D Game in Unity – Part 3

In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.Let’s have a look at the final result of...

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Ship progress

Progress update for the ship. High poly sculpt is currently being done in Zbrush. Full story »Original post blogged on Rank: Warmaster Dev Blog.Read more

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