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Problems Rendering DirectXTK Game Overlay

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Hello,

Recently I've been trying to create an overlay for a game I play with some friends. I would like to track in-game stats, and allow users to make events to see who can reach some goal within the game first.

To do this, I've been using the same techniques I originally read about the steam overlay (and discord overlay) using: hooking direct 3d interfaces.

I would like my overlay to support D3D11, and so I am hooking the swap chain's present function. It's nothing too complicated, just a VFT/VMT redirection.

It should also be …


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