Voxel rendering question, adding of blocks to a chunk confusion
I am confused about how Voxel chunks works when it comes to addition of new blocks.All the 'best' tutorials out there including 'Lets make voxel engine' and youtube ones left out the addition/update of...
View ArticleCasual Persistent World Multiplayer Project
Anyone out there that would be interested in following through on a project of this nature?Things you need to be able to do:Use unrealengine 4 (blueprints and/or C++) to create gameplay elements (UI,...
View ArticleHow to update scene to keep in sync with data
I have a list where I add remove elements: let l = [1, 2, 3, 4, 5]; l.push(10); l.pop(); l.splice(2, 1);I want to render this list where each item has a sprite laid out horizontally: function...
View ArticleWorking with other devs remotely VS In-person?
What are some pros and cons of either approach?I've pretty much decided the only way I'll work with others is if they are local and we can physically meet up and have proper meetings / swap assets /...
View ArticleChronicles of Elyria: Indie Developer Soulbound Studios closes shop, fails to...
As some of you know, Jeromy "Caspian" Walsh, founder and CEO of Soulbound Studios LLC recently closed shop with nothing to show after 5 years and 8 millions+ in crowdfunding, blaming pretty much...
View ArticleThe Beginnings of Combat - April Kandria Update
It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made this month, but after the splash of...
View ArticleKandria
Quote As humanity advanced and developed technology to ever greater heights, the singularity was finally within reach: an accidental discovery lead to fully sentient androids being developed and...
View ArticleConvert SDL commands to OpenGL
HIhow would those sdl commands look in OpenGL?Many thanks SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);...
View ArticleDirectional lighting question
Hi Guys,I have a basic directional lighting shader that I am working on and all is looking pretty good so far.I notice on a low poly sphere that you can faintly see lighter areas on the edges of where...
View ArticleProblems Rendering DirectXTK Game Overlay
Hello,Recently I've been trying to create an overlay for a game I play with some friends. I would like to track in-game stats, and allow users to make events to see who can reach some goal within the...
View ArticleSuggection: exclude lounge threads from "latest" list ?
Just to make the opening screen with the “latest” list (i allways land there on start) more relevant, would it be a good idea and possible to exclude lounge threads from that list ?Not that i'm having...
View ArticlePaid version and free demo now available
Hey boys and girls of the interneti hope you are all safe and practicing safe habits in these tough times.just dropped this note to let you know about my game Viking INC - Black OPS Reborn, which is...
View ArticleHow relevant are power-of-two textures on modern hardware?
How relevant are power-of-two textures on modern hardware? Put another way, let's say I have a 1050x1020 image. Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with...
View ArticleAny workarounds for tiled resource packed mips + texture arrays?
Basically as mentioned in the thread name.For years now, texture arrays weren't working with packed mips. This is extremely aggravating, as it makes the feature to be somewhat incomplete. Right now on...
View ArticleEarly Access Demo - Play Now -
3D Point and Click GameInvestigate a crime scene as Detective James while fighting dementia.It is not going to be a normal investigation!For more info about the story open the links down below:Download...
View ArticleBest Practices for coding in multiplayer networking game
Hi, I am trying to find a way to make my code neater, example Photon.Instantiate() (Instantiate the game object in the network)GameObject.Instantiate() (normal instantiation)Let's say a script is using...
View ArticleSKIA in a existing OpenGL app
Hianyone with Skia knowledges especially in an existing opengl app? Basically I try to run this in my app without sdl:https://github.com/google/skia/blob/master/example/SkiaSDLExample.cppI can only...
View ArticleSome questions about animation
Hello everyone here,Hope you're all good recently! I have been working on adding animation support to my project (I'm totally a nookie in this domain 😅) for a while, and I had a few questions which I...
View ArticleAt a loss as to how to do font rendering in OpenGL
I'm using GLUI for OpenGL GUI stuff. Unfortunately, on Intel and nVidia, I cannot call the GLUT character rendering function, because it causes the GPU to lock up, and my app dies. Works great on AMD...
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