Hello everyone here,
Hope you're all good recently! I have been working on adding animation support to my project (I'm totally a nookie in this domain 😅) for a while, and I had a few questions which I can't figure out by myself:
1. All the 101 tutorials would just do a (sometimes recursive) iteration over the skeleton node hierarchy to calculate the final pose transformation each frame, and then upload to GPU memory for skinning in the shader. I thought everybody would agree it's a waste of cycles for real products and it's better to …