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Isosurface Extraction method

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So I decided to leap into the Voxel world. I'm at the point of choosing a Isosurface Extraction extraction method. I found this list https://swiftcoder.wordpress.com/planets/isosurface-extraction/, what is pretty old, but in further searching seems like nothing much new invented in this area (or Im wrong?). So I need an advice on what method to study and start working on!

My user case is:

1) Needs to have very good performance. Work also on Mobile and consoles like NS switch. Its for gaming.

2) Possible to implement automated LOD and culling for large terrains (planet …


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