So I decided to leap into the Voxel world. I'm at the point of choosing a Isosurface Extraction extraction method. I found this list https://swiftcoder.wordpress.com/planets/isosurface-extraction/, what is pretty old, but in further searching seems like nothing much new invented in this area (or Im wrong?). So I need an advice on what method to study and start working on!
My user case is:
1) Needs to have very good performance. Work also on Mobile and consoles like NS switch. Its for gaming.
2) Possible to implement automated LOD and culling for large terrains (planet …