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Which is best network for MMORPG?

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hi, we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very happy if there is a good structure that you can recommend.
 

  • First Structure
IdleSessionQueue and ActiveSessionMap
TaskQueue and SendQueue

 

In this structure, idle sessions (IdleSessionQueue) are initially created and there is a thread (NetworkListenerThread) that listens to the network and accepts users. This thread takes a session from idle sessions when a new user arrives and adds the session to the …


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