Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen, for its wide bands of tightly clustered horizontal text frames. Keeping in with the Config Screen, the Multiplayer Lobby isn't exactly a "themed" screen as the in-game screens such as the Factory, Research, and Asset Screens are, and so a neutral, machine gray was selected for the text backdrops.
Below is the old version of the lobby, scheduled to be replaced …