New Devlog For My Upcoming Game :)
In todays devlog i added a New Trap, a New Level and much more… Here's the video:
View Articlegame development
how to build a 2d game like super mario from scratch in c++? what are the things i should know? Could anyone elabborately answer my question?
View ArticleThe future of open source games on MacOS
With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on...
View Articlelights turning on over time instead of instantly
Hi all, I'm working on some lights for a vehicle. I've got them setup through Unity's animator, using multiple layers. The animations themselves are pretty simple, turn signals just switch the enabled...
View ArticleMore physics, maneuver mode, docking system, brake system - Devblog #5
Day 3 - “Loon”Main featureTopic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't...
View ArticleiOS Game Development Framework Experiences?
Greetings everyone, I'm new to this Forum and mobile game development, but no stranger to commercial development in industry so please bear with me.I've just started messing around with iOS game...
View ArticleMaiven
ARG at the intersection of gaming and finance. The goal is to help each player improve their spending habits by utilizing in-game mechanics. Level difficulty is based on individual player's real-life...
View ArticleMaiven - Feedback Much Appreciated!
Hello fellow gamers and devs! Seeking feedback on the early game prototype I just released. It's an alternate reality game focused on improving one's financial habits. With minimum features and...
View ArticleKitty Pawpera
A mini rhythm game about singing with a quartet of strange cats. Will your performance be pawsome, or will it be a cat-astrophe?
View ArticleI built a tool to help with press kits for my games
Hey everyone, I've been working on a tool ( https://gamepresskit.com ) to help manage and build press kits via a fully visual editor. I built it with another dev friend of mine out of frustration with...
View ArticleDo You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.Quick...
View ArticleUI/UX Artist: "We're In The Lobby, Where Are You?"
Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen,...
View ArticleTsugi releases GameSynth 2020.1, the new version of its procedural audio tool...
Tsugi, a Japanese company founded in 2011 by ex-Sony employees and specialized in procedural audio tools for game development, has just released GameSynth 2020.1. In one single tool, GameSynth offers...
View ArticleWanderer
Wanderer (GitHub) is a free open source game engine so simple that I wrote this pitch in it:- Name: Decrepit shop MandatoryActors: - Name: Goblin Dialogue: Next: 9d07cdba-f7bf-47c3-9039-04df8102bd63...
View ArticleFrame delayed when Captured in Nsight
Hey,So I've been bashing my head against the wall trying to figure out what could be the cause of this.Basically, whenever I take GPU captures in Nvidia Nsight, it looks like my entire frame is being...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleIsle Of Spirits
Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...
View ArticleSkeletal animation (ASSIMP) formula
I am trying to implement skeletal animation in my engine using ASSIMP. So far I have the model loading and rendering fine.. I am pretty sure the per-vertex inputs are set up correctly with the proper...
View ArticleBuild, Expand, and Manage (Socially) Challenge is Now Live!
After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...
View ArticleGame Trailers
Hey guys! This may not be the appropriate forum for this kind of post, so I apologize in advance if I am in the wrong place.I'm not a game developer, but I do work in video production and I have been...
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