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Graphics Programming weekly - Issue 118 — February 9, 2020

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Generating Perfect Normal Maps for Unity (and Other Programs)

  • the article shows what needs to be considered when baking normal maps for use with separate applications
  • it shows what kind of different conventions exists, what common artifacts look like and how to verify that the content pipeline is correct

A Fun 2d Rotation Matrix Derivation

  • the article shows a connection between “2D cross product”, Complex Numbers and 2D rotation matrices

Normal matrices are overrated

  • the tweet shows an alternative formulation for a normal transformation matrix (required when non-uniform scaling is allowed)
  • the technique uses less memory but more …

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