Hello, in need of some guidance for using a value that increments as a parameter
Hey there, I appreciate all the guidance i can get i value your input.I am trying to make it so that in my game when my character picks up a weapon that the weapon will initially go to the hands but...
View ArticleWhy does DX12 not have `shuffle_xor` SIMD intrinsic, unlike Vulkan?
Vulkan allows for shuffle_xor, but DX12 doesn't. Why is that?
View ArticleHexagon game, holes in a region
I'm making a game on a hexagon grid.A ‘region’ is a list of all the tiles of a certain colour that are connected.I'm trying to devise a function that will return the ‘holes’ in a region.The function...
View ArticleI have an idea for a project but no dev skills looking for a team hopefully
Let me get straight to the point.Im Scarlet, 18 years of age and no job (at the moment). I have an immense love for anything horror, especially psychological horror!i have an idea for a psychological...
View ArticleHelp Wanted : Luna Game Engine + Python Irrlicht Emscripten
looking for opensource developers for new old game engine. https://github.com/tecan/Luna or join IRC #irrlicht on freenode.net and message me “net|”http://www.netpipe.ca/games/lunaengine/Luna.html...
View ArticleCreating Controls
Every video game needs controls: "OK" or "Cancel" buttons, dropdown or popup menus for selecting from a list of options, scroll bars, and so forth. In the image above we can see a popup menu in action,...
View ArticleGraphics Programming weekly - Issue 118 — February 9, 2020
Generating Perfect Normal Maps for Unity (and Other Programs)the article shows what needs to be considered when baking normal maps for use with separate applicationsit shows what kind of different...
View ArticleLooking for cooperation with 3D artist for VR game
Hi there,After experimenting with Unity and VR for about 3 years, I'm now up for the challenge of developing a full game. Without giving away the full idea, some keywords: multiplayer, tactics, VR...
View ArticleKitty & Friends: blast of fun
WELCOME TO THE WORLD OF CARTOON ADVENTURE AND HEAD TOY BLASTING FUN! Kitty & Friends is match 2 game. Blast toon cubes and tons of toy objects. Dive into the toon world with our characters Kitty...
View ArticleApocalyptic Refuge
Apocalyptic Refuge is the perfect simulation to create your dream bunker for civilians to hide from those pesky zombies, nukes, wars, even aliens! Create your bunker to your perfect image and keep your...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View ArticleTrying to return a reference to set from c++ to angelscript
[URGENT]Hi, straight to the point:I have the following class method :<span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">Graph</span>...
View ArticleOkay first blog
Hello,This is the first blog. I wouldn't waste time reading this though; there is going to be nothing important here.Shift enter.In fact, this is just a test to see how other blog sites operate so I...
View ArticleWill GDC have to be cancelled due to the coronavirus epidemic?
Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...
View ArticleJanuary Update
RecapI wanted to finish laying the ground work for the mission scripting/blueprints that will be used to differentiate the tactical mission gameplay.ResultsEverything here went alright. It's going to...
View ArticleI make weird ambient music, I'd love to work on a soundtrack for an indie...
I'm a hobby music maker, I record electronic instrumental ambient in my free time.My sounds are organic, random and very weird, listen for yourself: https://soundcloud.com/merelysounds .I'd love to...
View ArticleMipmapping Equirectangular
Hi there,I want to manually compute mipmaps for an equirectangular texture. I wrote a compute shader that loads first mip level into LDS using bilinear sampling. Then I'm applying a simple box...
View ArticleSnake - Campaign Completed!
So my last entry was way back in mid-November. Just before Age of Empires II: Definitive Edition was released and fully distracted me from finishing this game. :( But I got back to it in January, and...
View ArticleRiley Entertainment - The Garden of Eating
The Garden of Eating will be my second entry here on gamedev.net, a clone of the classic "Snake" game. I'll be using this as a platform to evaluate the SFML library, and to gain further experience in...
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