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Vertical position problems when reusing Mixamo animations for multiple models in Unity

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I am experiencing the following problems when trying to target the same Mixamo animations for multiple 3D models in Unity. I have a couple of animations originally created for, let's call it Model A. I want to assign those two animations to two other models, Model B and Model C. All 3D models were created in Fuse, rigged and animated in Mixamo, and then exported in FBX for Unity format. Let's call the animations Idle and Punch.

In all of the screenshots below Model B is on the left and Model C on the right.

If the settings …


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