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Best practises for designing floor pieces in mobile 2.5D platformer games?

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Hi All,

I'm a newbie to game development, my strongest skill is digital art, i'll try to explain the best i can.

I wanted to know what are the best practises for building floor pieces in mobile 2.5D platformer games. I've used Mario for an example as this is the style i will be mimicking as practice. The bottom section of the floor looks like it could be standard cubes with a world space texture applied so wherever you move the shape the texture will be consistent. The grass section is what i'm uncertain on …


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