I'm wondering if anyone knows of any academic papers about 2D skeletal animation.
Baiscally i'm thinking about how you could fake 3D in the context of a 2D model but without necessarily hand drawing transformations of the sprites/vector art associated with each "bone" in the skeleton. I'm also interested in basically "cartoon optics" meaning I do not literally want to be able to fake projective geometry with 2D sprites because doing so defeats the purpose of not just using a 3D polygon-based model. I'm interested in heavily stylized art common in Midcentury animatiom, “UPA style …
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2D skeletal animation "theory" and research
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