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Graphics Programming weekly - Issue 120 — February 23, 2020

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sokol_gfx.h Backend Tour

  • a 3 part series that provides an overview of the backend implementations of sokol_gfx for the OpenGL, D3D11 and Metal implementation

Bringing HLSL Ray Tracing to Vulkan

  • Nvidia added support to the DirectX Shader Compiler (DXR) to generate SPIR-V that is valid to be used with the Vulkan SPV_NV_ray_tracing extension
  • the article shows an example and explains how concepts are mapped to SPIR-V

Ways to speedup pixel shader execution

  • the article presents an overview of techniques to optimize pixel shaders
  • starting with techniques to make sure that pixel shaders are only run if necessary …

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