- a 3 part series that provides an overview of the backend implementations of sokol_gfx for the OpenGL, D3D11 and Metal implementation

- Nvidia added support to the DirectX Shader Compiler (DXR) to generate SPIR-V that is valid to be used with the Vulkan SPV_NV_ray_tracing extension
- the article shows an example and explains how concepts are mapped to SPIR-V

- the article presents an overview of techniques to optimize pixel shaders
- starting with techniques to make sure that pixel shaders are only run if necessary …