Who generally connects the animations into the player? A programmer or an...
Who generally connects the animations into the player? A programmer or an animation(UE4)?
View ArticleLOTLW Devblog #13: Progress report
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1717498056866411425]here[/url].Read more
View ArticleLOTLW Devblog #13: Progress report
This is a follow-up to "LOTLW Devblog #9: The new development plan".This is how the plan looks now:Done:A huge chunk of features has been completed. Amount input system. Bartering. Inventory system...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View ArticleWin32 GDI - Need help Adding a bitmap to this example
Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...
View ArticleWe did it! Finally released on Steam
Holy cow it took for ever but lil' Sherman has finally been released on Steam.A cause tower defense shooter take takes a bit of strategy, perfect for all...
View ArticleIntroduction
Hello my name is Christian, I am a game developer that develops games on the website scratch. I only develop games on scratch because, my computer had a really bad virus so I had to use a virus...
View ArticleIntroduction
Hello my name is Christian, I am a game developer that develops games on the website scratch. I only develop games on scratch because, my computer had a really bad virus so I had to use a virus...
View ArticleLOCO Railroad - model railway simulator [DEMO available]
LOCO Railroad - model railway simulator Playable demo v0.06 http://locorailroad.com/downloads/
View ArticleList of Physics and Math books for animations, simulations, and games
Books:2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler - 504 pages2004 - 12 - Real-Time Collision Detection - Christer Ericson - 632 pages2010 - 01 - Game Physics Engine...
View ArticleAnimation Programming question
what are the different types of animation programming? I mean like there is zone, octree, BSP for levels are there different type of animation like that for animation?
View ArticleConverting from DirectX 9.0c to DirectX 11
Hi, I'm currently converting an old DirectX 9.0c project to use DirectX 11. I'm looking to find the equivelant replacement of the following DirectX constructs used in DIrectX 9.0c: D3DXMATERIAL*...
View ArticleAssign shared pointer member
Hey guys, I am developing my game engine and got stuck trying to implement shared pointers in some of my classes.That is the situation: I am trying to pass a CONST REFERENCE shared pointer to a class...
View ArticleEpisode 6; Deconstructor of Fun, Recruitment in Games, Game News and Game...
In this episode, besides the latest game news, and again the status of GDC versus Corona virus; - Michael is going to explain what Deconstructor of Fun. I am always reading their linkedin update....
View ArticleMaking a Physical Card Game, need more opinions!
Hey all! My friend and I are making a card game and don't have quite enough time to test it very consistently. It's a card game similar to MtG and Hearthstone, with the difference of there being no...
View ArticleHelp with a beginning project
Hello. I have just a little knowledge about programming, and I would like to make my simple first project in Java using Netbeans. I would like a program to first randomly pick one out of lets say 20...
View ArticlePixelCast 25, Devs' Meetup at Guy Fieri's Dive...
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup....
View ArticleNeoAxis Engine 2019.4.1 Create moving object with wheels (no programming)
@font-face{font-family:'Roboto';font-style:normal;font-weight:500;src:local('Roboto...
View ArticleGraphics Programming weekly - Issue 120 — February 23, 2020
sokol_gfx.h Backend Toura 3 part series that provides an overview of the backend implementations of sokol_gfx for the OpenGL, D3D11 and Metal implementation wayback-archive Bringing HLSL Ray Tracing to...
View ArticleDrift Worlds - Over 20 months of solo development.
Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...
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