So, I was mixing our game and doing some gain staging and I noticed everything on Unity's mixer was peaking at like -16db which I thought was SO LOW for a bunch of really loud sounds. I got into a big talk with programmer on how audio is implemented and we couldn't ever really figure out what was going on. I made a test sound, a sine wave droning at -0.1db and put it in Unity and it was playing at -3, so it's not actually attenuating the volume too much but I am curious about Unity's mixer me
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