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2020 GDCA to Honor Adventure Games Creator Roberta Williams

Organizers of the 20th Annual Game Developers Choice Awards (GDCA), the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will be honoring the...

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Labyrinthine Devblog #9

Original Version: https://www.valkogames.com/labyrinthine-dev-blog-9/Thanks for your patience in waiting for the devblog, there’s been a huge amount of discussion over the past couple of weeks and it’s...

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Labyrinthine

Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...

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Spoiler tags & collapsible/scrollable/resizable code blocks

I've noticed there's no current support for spoiler tags with the new system. Being able to set the spoiler preview text would be a nice feature, as it was requested with previous forum software...

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Highlight to quote support on any page that supports comments

In the Forums section of the site, you can highlight text in a thread and get a Quote popup block that then allows you to easily quote in a reply. You can easily do this multiple times to cherry pick a...

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A subcategory for modding?

I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.

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DX11 vs DX12 Swapchain Present

Hi!I'm working on a third-party plugin/driver which renders through either D3D11 or D3D12 in either exclusive fullscreen or windowed mode.I have performance problems with SwapChain::Present in case of...

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DevLog # 2: Audio Moodboard

 I've been looking for a general vibe for this game, and since the beginning of the project, I thought a lot about WAR's “Don't Let No One Get You Down.” It's somber, comforting, and you want it to go...

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How to implement a stack allocator ?

Hi !I wonder how to implement a stack allocator and how this prevent from memory fragmentation ?Can help me ?

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Unity, Gain staging, and it's mixer's meters.

So, I was mixing our game and doing some gain staging and I noticed everything on Unity's mixer was peaking at like -16db which I thought was SO LOW for a bunch of really loud sounds. I got into a big...

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Provide a generic funcdef for application functions

I have a use case for a generic funcdef where all functions should be accepted for the parameter. This is the code that requires...

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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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New Hero Added 02-27-2020

New hero added: Green MarioClick here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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EOTH

A classic ARPG concept, built upon the legacy of older games.In the demo, you'll take up arms as a trained soldier, and fight your way out from a deadly cave. You will face wretched monsters, beings of...

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vietpearlcityvn

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Provide engine function to parse string from script into in-memory...

Currently, trying to parse script code manually to for instance parse metadata requires you to manually parse strings including the various forms (single quotes, double quotes, heredoc) which...

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Drift Worlds - Over 20 months of solo development.

Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...

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FPS style player collision resolution around corners

I want to make my character slide along the correct wall when its bounding geometry collides against a corner (AABB/elipsoid intersecting two walls.) Zeroing out the negative projected velocity along...

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