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Bit Fields

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During a discussion on GameDev recently, I suggested someone use a bit field as a method to avoid having to deal with various masking and shift operations in a manual and potentially buggy manner. The suggestion was taken and then a snippet of the code was given; everything looked correct at first glance but in fact it was incorrect. In the process of updating my suggestion for the specific usage, I did a bit of Googling for something simple, only to find that the usage of bit fields and solid information on behavior is severely lacking. I hope to centralize …


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