Two things should be said to preface this topic:
1. This question really pertains to any spatial partitioning data structure I can think of using, but currently it is the octree that's giving me trouble so I'll just go with that.
2. This is NOT a question about how octrees are implemented in order to achieve collision detection. It is about types stored in the octree and resolving collisions after the fact. I saw similar questions while googling and the answers deteriorate to that. All functionality regarding that is all right in my implementation (minus some needed optimization …
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Octree member data types and collision resolution
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