Hello followers welcome to part 2 of my developer story as I work to bring a 2D game engine to life.
Today I wanted to write to you about how props work in a Valkyrie project, but I've been side-tracked by a different issue – positioning props, obstacles and sprites correctly on-screen. I got this working with a static display but that just isn't the way devices work anymore. So after today I am almost finished with a feature branch allowing screen-rotation events to properly realign all the game elements on-screen – seamlessly switching between portrait and landscape mode …