How useful is math (algebra, geometry, trigonometry) for 2d game development?
What would be the application of math (algebra, geometry, trigonometry?) to 2d game development?I want to make a 2d RPG using monogame, a XNA framework.I know math is necessary for 3d game development,...
View ArticleDrag[en]gine Game Engine Release 1.0
It's time to unleash the DragonThe first public release of the Drag[en]gine Game Engine is up and kicking. To get your fill head over to Dragondreams.ch which is the new home of everything related with...
View ArticleSpeed Builder Showcase
G'day,I'm Daniel from ConneD Games and we'd like to showcase our free game Speed Builder that's just launched mobile (ios and android). Endless running town-builder mobile action - the leaderboards...
View ArticleAscensionRealm VR - Cave
Ascension Realm is a long term project of mine that up until now consists of many small games. This project, Ascension Realm Vr - Cave is an exploration, story-driven RPG set in a Cave in the main...
View ArticleNatural Balance: Chronicles
GAME DESCRIPTION: Natural Balance: Chronicles is a single player Action RPG that is designed as a four-part mini-series. Each release will allow you to experience two stories that revolve around a...
View ArticleStrange deviations while implementing alpha compositing
I've been trying to create my own 2d renderer (for learning purposes) and I'm trying to implement alpha compositing. The formula I'm using is very trivial, which is `color = alpha * src + (1 - alpha) *...
View ArticleHow to baby step into my dream game?
Hey Guys, so I'm very new to game development. I just messed around with a few tutorials and made some very small scale games via those tutorials. I haven't done any original work as of yet. I am using...
View ArticleEmpire builder - problem of getting too strong (endgame)
Hi!Im making a empire builder / wargame. Sort of a mix between “Total war” and “Risk” set in the near future on a world map.My issue is having challanges in midgame/endgame. Typically in these games...
View ArticleLooking for beginners in any discipline
For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...
View ArticleMy game runs with same fps as pubg on GameLoop,but mine is so slow and not...
Hi Guys....I wonder how The well know game "Pubg mobile " runs with nearby 30fps on GameLoop ,but despite of this ,it runs very smoothly but my game runs with nearby 20pfs but it really slow and dull...
View ArticleSuper-light & super-fast pathfinding
The long road to successWell . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much...
View ArticleEOTH (Evil Of The Hellfire)
Evil Of The HellfireMore commonly known as EOTH. An ARPG that's been on my mind for decades, and seen multiple iterations over the years. As my fandom and passion still has its roots originating from...
View Articleinverse modulus operator
I am converting four digits using the modulus operator. what I want to do is to convert them back to their original values. num_one = (digit_one + 7) % 10; num_two = (digit_two + 7) % 10; num_three =...
View ArticleReinventing the Geometry Pipeline: Mesh Shaders in DirectX 12
@font-face{font-family:'Roboto';font-style:italic;font-weight:500;src:local('Roboto Medium...
View Articlefreeglut multithreaded on AMD GPUs
My code is at: https://github.com/sjhalayka/julia4d3Basically, I took the multithreaded approach to keep my interface responsive while I calculate stuff. Now, one must create a new context inside the...
View ArticleHow to check in which direction angle player is looking?
Hello. I would like to ask you, if we have a player his coordinates: X, Y, Z and float angle how can we check if looking for a direction and for example “spawn” something at coordinates where player is...
View ArticleAre You Pushing Too Many Vertices to Your GPU? Careful There...
Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.In this blog post,...
View ArticleHolograms Are Here: Announcing Our End-to-End WebAR Hologram Solution
New Hologram Template and Asset Bundle Upload Feature Makes Cloud Editor the Best Solution to Create WebAR Projects with Holograms from Microsoft Mixed Reality Capture StudiosMicrosoft MRCS Hologram...
View ArticleIt's a rabbit's life, finishing up the first stage
It's been a long, stressful week trying to figure out how these different systems work together, but I've reached a point where I'm happy with how this simulation is coming together so far. I'm in the...
View ArticleLabyrinthine Devblog #11
Original here: https://www.valkogames.com/labyrinthine-dev-blog-11/Thanks for being patient, we realise the dev blog is a little later than usual. We hope everyone’s having a good time and staying...
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